UPDATE: Fixed incorrect crediting of Peter’s role in the production of RE7.
A lot of new fans owe their renewed interest in Resident Evil to Peter Fabiano, producer for Resident Evil 7, and the face of Peter Walken of the Sewer Gators.
Returning as Producer for Resident Evil 2 and 3, Fabiano is the man with the plan for much of the franchise’s new trajectory.
To talk about this, Lucas Whiteover at Siliconera sat down with Peter to discuss 3 specifically.
On Public Response
When asked about what they learned from fans and critics after this release, Fabiano seemed optimistic.
“We’re always looking at feedback and internalizing it as we move forward,” he said.
However, he was sure to make it clear that 3 is something the team is happy with.
“We do our best to please as many people as possible, while staying on vision and creating the game the team wants to make. In the end, we were able to create the product we set out to, and we are proud of the results.”
On Adapting the Original Resident Evil 3
White was also curious about the process of bringing an old game into the modern era. He asked Fabiano about where they started.
“We wanted to keep true to the essence of the original but also make the game feel fresh,” Fabiano explained.
He said that they mostly just brought forward “key beats in the story”, but then “took liberties” for how the story gets to said beats. The focus was to flesh out the characters more than the original did.
As for bringing the fan darling Jill up to date, Peter felt that there was no need for introductions.
“From a narrative perspective, it didn’t matter whether you knew who Jill was from previous games,” he insists. “The story takes place in-medias-res and is complete and comprehensive in its story-telling.”
On the Development Cycle
Something that the two also discussed was the creation of the game in more broad terms.
“Resident Evil 3 was in development for about 3 years,” says Fabiano, confirming what we had previously heard. According to him, both Resident Evil 2 and Resident Evil 3 were being developed simultaneously.
The teams apparently shared very little outside of assets, though that isn’t 100% the case. “There was certainly some knowledge sharing as well as sharing ideas, certain technologies, and RE Engine.”
As far as Peter is concerned though, Resident Evil 3 shipped whole. “Resident Evil 3 is a finished product,” he states. So fans holding out for DLC or updates for the game might be disappointed.