Now I know what you are thinking, with the release of the previous three remakes, with the latest being Resident Evil 3 Remake, it only makes sense for Capcom to swiftly move on to the next game in the series timeline; Resident Evil CODE Veronica. Here are the reasons why I think this is a bad idea.
Leave it in the Past, and Look to the Future
Even though the remakes up to date have been fantastic, this has certainly become the law of diminishing returns. With the release of Resident Evil 3 in 2020, never has such a Resident Evil game been so polarising. It seemed like the only game that fans of the series couldn’t really agree on. The short campaign and a reasonable amount of trimmed content from the original has certainly put fans in an awkward position looking toward the future games
In addition, with Capcom relying on previous game blueprints to create new Resident Evil games, there is no great push for an original innovative Resident Evil, as there are restrictions from the source material that won’t necessarily make this possible. A brand new Resident Evil game with an original story will help keep Capcom on their A game of innovation, and they can look to take more creative risks to deliver us another fantastic Resident Evil.
The Original Resident Evil titles made sense, but Veronica?
Resident Evil 1, 2, and 3 made total sense for a remaster. At a time where 3-D modeling was in its infancy and still being innovated, the concept of 2d pre-rendered backgrounds with 3-D characters traversing around made processing the game a hell of a lot easier than a full-blown 3-D world. By the time of the release of Resident Evil CODE Veronica, games had definitely had a step up in graphics meaning a fully 3-D world was now possible. This brings me to my ultimate conclusion.
CODE: Veronica Just Needs a Great Remaster, Not a Remake
If you hadn’t heard, back in 2011 Resident Evil CODE Veronica did have a remaster (of some sorts). Resident Evil CODE Veronica launched on the Xbox Live Arcade and PS3 Network to many fans’ initial delight. It featured a re-worked lighting engine, with updated models and even a full conversion to 16:9 widescreen (I liked that).
However, what broke the deal on this port was the horrific bloom filter and color correction which darkened the image to a point you can’t see, as well is rushed, blurry textures throughout the campaign. Nothing to note was omitted and it serves to be the most up to date port of the game. Because of these reasons, I cannot recommend this port of the game, and it seems like Capcom doesn’t either. Capcom omitted this version for the PS4, instead opting to include the original PS2 version, under the PS2 classics option.
With this lackluster remaster, it made fans, including me, yearn for a more clean version of CODE Veronica, such as playing the original game on emulators such as PCSX2, Dolphin and Reicast. In my opinion, Resident Evil CODE Veronica is best enjoyed being played through one of the many emulators that can provide upscaled textures and 4K support, providing you have a decent computer and a backup of your existing copy of Resident Evil CODE Veronica.
Whilst I appreciate that we would love to see Resident Evil CODE Veronica in the lovely RE Engine, with the polarising reception of the third game, remakes have certainly just about stayed their welcome. However, with the rumors of a Resident Evil 4 remake on the horizon AND Resident Evil 8, only time will tell what we will eventually receive in the coming years.