Something I am passionate about in the Resident Evil community is the ability to modify the game to your liking. It started with skins, music, sound effects, and enemy location swaps. Destiny is one such venture.
With regard to the original Resident Evil 2, I can happily say that as a community, modding is really hitting its stride. We now have ‘total conversion’ mods that use the RE2 base engine as a foundation, with original stories, weapons, sound effects, and characters. One of which is Destiny; a game story by PixelAvenger01 which the character ‘defines their own destiny’
Firstly, setting up Resident EvilDestiny requires the SOURCENEXT version of Biohazard (Resident Evil) 2, which is easily obtainable. Finally, once this has been procured, download all the files from the official Destiny link – https://www.moddb.com/mods/resident-evil-2destiny/
Resident EvilDestiny takes place in the same timezone and location as Resident Evil 2. However, aside from a minor reference to the main game, Destiny has an original character, Vander, following his journey on his escape from Raccoon City. During his excursions, he meets a child called Beverly. However, studying diary notes scattered in the game world, you find out that Beverly is infected with a virus and requires a cure.
Story aside, you have to appreciate the technical accomplishment of this mod. It has original, glitch-less pre-rendered backgrounds with perfect boundaries. In addition, it uses its own ink ribbon system (i.e USB drives and computers) and even features CG cutscenes, something I personally have never seen in an RE2 modification.
Resident EvilDestiny feels exactly like how a Resident Evil game should feel. In conclusion, without giving away much, it deserves a couple of playthroughs to discover various endings. Consider Destiny to have the official Biohazard Declassified seal of approval.
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